Shot Breakdown – Hyper Real Demo

Shot 01 – Prototype Game Trailer -Rainmaker

In this shot I simulated the crowds in Maya using particle instances and collision dynamics and rigged and weighted the 24 background characters used for the crowd simulation. As well I uprezed the game  model of  the Alex character (the lead character from Radicals Prototype Game) to his final high poly version using XSI, Maya, Zbrush and photoshop.

Shot 02 – Ghostbusters Cutscenes -Rainmaker

In this shot I scripted in MEL a solution transforming rigged multi mesh character animation into single mesh blendshape sequences and and instancing system allowing  for over a 1000 fully animated ghost to be used in one scene.

Shot 03 – Ghostbusters Cutscenes -Rainmaker

I modeled, textured and rigged the ghost hand model.

Shot 04 – Ghostbusters Cutscenes -Rainmaker

In this shot I rigged Mr Staypuft hats, collar and hands as well as his face rig. I  uprezed all the modelling and texturing on the Ghostbusters characters, their Proton Packs and  handled all the charater TD work, including rigging all the collars, sleave and equipement, as well scripted a multi-teared reference solution to allow rig/texture update to propagate to all character without manual effort. Finally I  animated all lights on the proton packs as well as the lights on Exto-1.

Shot 05 – Prototype Game Trailer -Rainmaker

Heres a wireframe of the uprezed Alex models face

Shot 06 – Ghostbusters Cutscenes -Rainmaker

In this shot I handled all of the face rigging including the beard and hair and built all of the face shapes for the god Shador model.

Shot 07 -9 – Destination infestation -NWFX/ Wakefield Animation

I was subcontracted while working at NWFX to do CGI ant swarm shots for a showcase original feature “Destination Infestation”. I did all the particle effects work in Maya using a plug-in called brain bugz that allows for rudimentary AI to be placed on particles. I did all the camera tracking in Boujou, comp work was done by NWFX.

Shot 10  – Max Steel -Rainmaker

I modeled the Crystal bat monster in XSI and detailed and texture him in Zbrush.

Shot 11 – Ghostbusters  -Rainmaker

I modeled the Ghost hand in Maya and detailed and textured it in Zbrush ( 2 Day rush job).

Shot 12- Zombie   -  Personal Work

I modeled the Zombie base mesh in XSI and detailed and textured him in Zbrush

Shot 13- ALEX   -  Rainmaker

I uprezed the Alex base mesh in Maya and detailed and textured him in Zbrush using photo reference.

Shot 15- Fat Ghoul   -  Personal Work

I modeled the Fat Ghoul base mesh in XSI and detailed and textured him in Zbrush.