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beastmen Update

Tuesday, August 11th, 2009

Chaos Beastman – Zbrush Model – Work in progress

Wednesday, July 8th, 2009

My first fully Zbrush model, base mesh from a Zsphere, the retopologized in Zbrush, still needs to be UV’d. The cloak is made via mesh extraction from Zbrush and still needs to retoped. Hes coming along, still needs alot of Zbrush work before I get to the fun part of texturing and face shape. Rendered in XSI. ZBRUSH IS THE HAND OF THE GODS


Servo Skull – DOW 2 pitch

Tuesday, February 3rd, 2009
This is from a DOW 2 pitch that I threw together off hours for Rainmaker animations Gaming department

Servo Skull
Servo Skull