ROBOT RAMPAGE

Written by admin on October 1st, 2009

Just about finished my Robot model for my bud Dave Woodgate, still needs some more texture work and a bit of weighting, but the boy is ready for animation.

robo-tex

robo-rig

robo-tex2

Prototype Experience

Written by admin on September 18th, 2009

you have to check out the prototype-experience website, the face book app is out of control, and it use the trailer we did for the game while I was at Rainmaker, but puts a strange new twist on it, one the coolest face book application IveĀ  seen to date.

prototype-ps3

Click the link to see the cover for PSM we did that never got used.

beastmen Update

Written by admin on August 11th, 2009

Chaos Beastman – Zbrush Model – Work in progress

Written by admin on July 8th, 2009

My first fully Zbrush model, base mesh from a Zsphere, the retopologized in Zbrush, still needs to be UV’d. The cloak is made via mesh extraction from Zbrush and still needs to retoped. Hes coming along, still needs alot of Zbrush work before I get to the fun part of texturing and face shape. Rendered in XSI. ZBRUSH IS THE HAND OF THE GODS


Ghostbuster Trailer

Written by admin on May 1st, 2009

Ghostbuster Video Game Trailer

Zbrush hooks us up again – Texture and Alpha library

Written by admin on April 2nd, 2009

Zbrush alpha library

Zbrush Texture library

Happy 3D dimensional painting!!!!

Manitis Man- character building walk through.

Written by admin on March 24th, 2009

I’m building my next character completely in Zbrush , retopology is king

http://zbrushcentral.com/zbc/showthread.php?t=069048

Written by admin on March 17th, 2009

Nameless horrors -The first of many

Written by admin on February 26th, 2009

Zbrush Video Tutorials – Retopology and Image planes

Written by admin on February 6th, 2009

This looks like a fantastic set of Zbrush tutorials, providing a gret breakdown of the entire Zbrush modelling and texturing producton pipeline, Hopely I’ll have time to watch them some time soon.

http://www.3dtotal.com/team/Tutorials_3/zbrush_training/lesson_06/zbrush_lesson_06.asp

Heres how to fill the gaps in a model using retopology

http://tinyurl.com/cfd5u9

and merging subtools

http://tinyurl.com/dm9rsh