ROBOT RAMPAGE
Written by admin on October 1st, 2009Just about finished my Robot model for my bud Dave Woodgate, still needs some more texture work and a bit of weighting, but the boy is ready for animation.



Just about finished my Robot model for my bud Dave Woodgate, still needs some more texture work and a bit of weighting, but the boy is ready for animation.



you have to check out the prototype-experience website, the face book app is out of control, and it use the trailer we did for the game while I was at Rainmaker, but puts a strange new twist on it, one the coolest face book application IveĀ seen to date.

Click the link to see the cover for PSM we did that never got used.
My first fully Zbrush model, base mesh from a Zsphere, the retopologized in Zbrush, still needs to be UV’d. The cloak is made via mesh extraction from Zbrush and still needs to retoped. Hes coming along, still needs alot of Zbrush work before I get to the fun part of texturing and face shape. Rendered in XSI. ZBRUSH IS THE HAND OF THE GODS
I’m building my next character completely in Zbrush , retopology is king
http://zbrushcentral.com/zbc/showthread.php?t=069048
This looks like a fantastic set of Zbrush tutorials, providing a gret breakdown of the entire Zbrush modelling and texturing producton pipeline, Hopely I’ll have time to watch them some time soon.
http://www.3dtotal.com/team/Tutorials_3/zbrush_training/lesson_06/zbrush_lesson_06.asp
Heres how to fill the gaps in a model using retopology
http://tinyurl.com/cfd5u9
and merging subtools
http://tinyurl.com/dm9rsh